Leisure · Video Games

The Besties

by Russ Frushtick, Chris Plante, Griffin McElroy, Justin McElroy

It's Game of the Year meets King of the Hill as four of Earth's best friends – Griffin McElroy, Justin McElroy, Chris Plante, and Russ Frushtick – rank and review their favorite video games. Because shouldn't the world's best friends pick the world's best games?

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Episodes

The Besties discuss Star Wars: Galactic Racer, a new racing game from a studio featuring members of the Burnout development team. The episode positions this game as a spiritual successor to the Nintendo 64 podracing classic, but argues it distinguishes itself through an unexpected combination of narrative storytelling…

Worth it if you're interested in recent Star Wars games, enjoy racing games with narrative depth, or want to hear informed gaming critics discuss industry trends in licensed game development.

The Besties discuss Control Resonant, Remedy's surprising pivot from third-person shooter to open-world action game and technical sequel to 2019's Control. The hosts explore how this genre shift actually works despite being unconventional, emphasizing that the game rewards patience as players acclimate to its systems…

Worth it if you're interested in Control Resonant's design philosophy, curious about how genre shifts can work in sequels, or want context on Xbox's current turmoil.

The Besties examine Fire Emblem: Fortune's Weave, the flagship exclusive for Nintendo Switch 2, and whether it justifies purchasing the new console. The episode centers on a 200-hour tactics RPG that presents a central tension: for completionists, the epic scope is a feature; for time-conscious players like host…

Worth it if you're seriously considering a Switch 2 purchase and want expert perspective on Fire Emblem and the console's exclusive lineup.

The Besties episode examines the disappointing launch of Wolverine, a high-profile game that failed to meet expectations despite significant development resources and hype. Rather than simply dismissing the failure, the hosts use it as a springboard for a broader conversation about what players expect from…

Worth it if you're interested in AAA game industry criticism and want to understand what went wrong with high-profile releases beyond surface complaints.

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